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The map you have is explorable in various ways. However, to deal with all this, you are given options. I was at that equal state between weariness and acute-awareness, much as I felt the protagonist was at being strung along and along in a plot of twists that keeps marching forward until it inevitably slows to a saunter before completely ending. While playing late at night, it kept occurring to me that I felt I was reaching the end of my objective, though it was just a mirage that made me stumble punch-drunkenly forward to the next objective.
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Can we empirically trust our own experiences? Can we accurately predict the true nature of the challenge in front of us? Klei Entertainment toys with the thought of what we can trust. You may only see one guard, sneak into a room, and run right into a second one that was waiting in the wings and is making a patrol round. Behind what you can see might be a trap that is just lying in wait. The question, of course, is whether or not you can rely on the information you are given. Likewise, you will make those footstep sounds while running, though you will never do so while taking a more plodding, methodical sneaking approach. That guard on the level above you leaves behind footstep sounds. Visually and aurally, the game aids you, but it does not give you everything freely. If there is a closed door in front of you, you may need to lean against it to see what’s on the other side. If a sand storm blows up, your visibility is reduced. With Mark of the Ninja, you can see what your character could theoretically see. We are perhaps accustomed to being able to see everything that is supposed to be on screen in a platformer. At the same time, this being in the style of a platformer, the game is careful about how it gives you information. You have your X- and Y-axis, and places to blend, but no real worry about that pesky Z. Being in 2D, there is one less plane about which to worry. With Mark of the Ninja, Klei Entertainment has removed a few obstacles, while adding in some elements that enhance the entire experience. The term ‘stealth game’ has a mixed heritage that serves to draw either the ire or adulation of a group of people. Add to this story a 2D scrolling exploration that includes stealth among its primary directives, and you have a curious meshing of principles and storytelling techniques.
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Can you rely on fate? The premise of Mark of the Ninja is that you have been chosen as the champion of a clan of ninja, but this title comes with tattoos that give both enhanced abilities and a slow descent into madness.